![]() Is it because they don’t like to play computer games or are they lacking the confidence to give it a try? Maybe it is something completely different. I never followed up on that to determine why, which is something I wish I had done each year. Still, there were a number of students who did not access the game expect when they were required to by me. I even had one student ask if the class could have time playing Sumdog for a class birthday celebration! It is not uncommon for students to answer more than a thousand questions in a single week and ask to play during indoor recess. The enthusiasm generated by this program was far more than I had expected when I began using it, which makes it a valuable resource. As an assessment tool it became more valuable being able to see what skills have been mastered, the speed at which questions are being answered, the percentage of correct responses for each skill and which are a student’s weakest skills. ![]() This allows teachers to create class and school challenges and contests, but more importantly we can use the report feature of the program. Last summer I helped convince our principal to purchase a subscription for all of the 3rd and 4th grade students. Clearly it is primarily for skill practice, but since beginning to use it four years ago, the website designers have added additional math concepts such as measurement and word problems. It certainly did that, but as it has evolved, so have my objectives. My objective for using this site originally was to motivate students to practice their multiplication/division and addition/subtraction facts. Most of the animals featured are endangered, so it becomes a lesson on nature as well. A link that brings students to a Wikipedia article about the animal also is included. What is really neat about these levels is there are interesting facts about the animals located on the level description. As they correctly answer questions, they can move up to different animal levels. All students begin at the brown rat level. Additionally, they can save their virtual money to buy access to new games.Ī final motivation for students are the different animal levels. Items have different values, so students may need to save their coins and play more to earn enough for certain things. When teachers open the virtual store students can “purchase” new clothing and accessories for their avatars. For each correct answer students earn a virtual coin that is deposited into their virtual bank account. While the games themselves are engaging enough to make students want to play regularly, another factor is their avatar and the coins they win while playing.
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